![]() ![]() Located in the files IpDrv.u or IpServerver.u (they depend by the used Value to the bugged function are written in UnrealScript code and are In fact the instructions that manage the \secure\ query and pass its Has experience with the UnrealScript language. However fixing the problem should be enough simple, at least for who The bug has been noticed to EpicGames over 3 weeks ago.Ĭurrently only UnrealTournament 2004 has been fixed with the recentĬheck the homepages of the other vulnerable games for possible future ![]() \secure\aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.aaaa Or send a similar UDP packet to the query port of the game server: If an attacker uses a long value in his secure query, in the Unrealīased game server will be overwritten some important memory zones.īoth remote code execution and spoofing are possibles. The query is a simple UDP packet like \secure\ABCDEF Is used to know if the game server is able to calculate an exact This type of query is part of the so called Gamespy query protocol and Who doesn't know the great Unreal series?Īlmost all the games based on the Unreal engine support the "secure" The Unreal engine is the famous game engine developed by EpicGames andĬurrently is the most used in the videogames world. Bug: memory overwriting with possible code execution
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